Showing posts with label Wakeman. Show all posts
Showing posts with label Wakeman. Show all posts

Thursday, 1 May 2008

Review: Dino Station

Author: Steven Wakeman
Year: 2000
Genre: Single Player
Filename: dinostat.j2l
Download: J2O

I started this blog with a review of Wakeman's first two single player levels, so I might as well revive it with a review of his third, and as far as I know, last level.

Out of all three levels that Wakeman made, Dino Station can safely be called the best one. It has a very unique feel to it, with a layout that is very puzzle-oriented. It's simply impossible to beat this level without thinking, and if you're not good at finding secrets you will have a lot of trouble here. Luckily, the layout is quite non-linear, and it basically impossible to get lost. This means you won't have to comb over a gigantic maze where all the rooms look the same, looking for the one tiny secret needed to progress to the next area.

At some points the level might be a bit too confusing. There is a lot of scenery in the foreground which tends to obscure the view, and there are a few places with invisible barriers that are somewhat unintuitive. Thankfully, the smaller than average size of this level means that you will never get too frustrated, since once you learn the overall layout (and it really doesn't take that long) you can focus on finding all of the necessary secrets. The confusing aspect of this level actually is a good thing, in some ways. It's very rare for a level to pull that off and still be fun.

The difficulty here is pretty high. I recommend saving frequently, and only playing on hard mode if you are up for a real challenge. The level is never unfair with the difficulty however, and in one particular area it is actually quite diabolically creative. This area has you climb up a shaft where the only platforms available are covered in spikes. There is health along the way, but that's only good the first time you run through the area. You will have to visit this place at least twice, and maybe a third time if you can't find everything. Eventually, the carrots will run out, and going through this area will mean serious damage. I thought that was a pretty clever way to put pressure on the player, and it is definitely something that I have never seen before or since.

The main portion of Dino Station has you searching for trigger crates to open up the path to the next area. After that comes a boss fight. The boss isn't terribly difficult if you have found the powerups, but it isn't a total pushover either. There also isn't a checkpoint before fighting it, which is a bit problematic. Also scattered throughout the level are ten coins, which are required to access one of the trigger crates. It is possible (albeit unlikely) to miss some of them and render the level unwinnable, so be wary of that, especially at the start.

There is one fairly annoying bug in this otherwise solid level: it is possible to get stuck in the wall lining the sides of the tunnel to the boss. It is pretty easy to get stuck here if you aren't careful, so it would be good to keep that in mind. Thankfully, it is a very minor part of the level and you only have a high chance of encountering this bug if you hit the crates in a certain order.

Even if the gameplay here doesn't suit your tastes, this level looks really, really good. The attention to detail here is extensive, with great use of the tileset and a heavy focus on lighting effects. Some of the foreground does get a bit obstructive, but in single player that's not such a huge problem. The music selection is also great. This, along with the level design, combines to give the level a totally unique feel, which is an important characteristic for standalone levels to have. Since story is not something that is normally present in standalone levels, something else is needed to make it memorable and interesting. Dino Station accomplishes that.

Good:

  • Unique layout
  • Requires more thinking than most levels
  • Excellent eyecandy and music
  • Never gets boring; stays good all the way through
Bad:
  • A bit too short
  • Eyecandy can be a bit obstructive
  • Sometimes confusing (e.g. invisible walls)
  • Easy to get stuck in a wall
Score:

Tuesday, 11 September 2007

Review: Peach Beach / Carrot Cream

Author: Steven Wakeman
Year: 1998
Genre: Single Player
Filename: Peachb.j2l
Download: J2C, Mirror

For my first review, I have chosen a compilation of two of the earliest user-made JJ2 levels around. These were made by Steven Wakeman, more commonly known as Wakeman, a prominent figure in the early JJ2 community and primary maintainer of the original community site, Jazz 2 City. While he's not usually recognised for his JJ2 levels, he did have a degree of talent as these early efforts show. Carrot Cream is the older of the two, and is of noticeably lower quality, while Peach Beach has a much more professional feel to it.

Both levels are fun to play, and pose a reasonable challenge, especially since they have a high degree of support for the different difficulty levels the game has to offer. Peach Beach is by far the superior level, being more fun, better looking, and structured better. It's the main focus of this download, since the other level seems to be included as more of a bonus than anything. The problem with Carrot Cream, besides the lackluster eye candy and somewhat amateurish feel, is that it has no real structure to it, being essentially a series of unconnected rooms linked together by warps, arranged in a fairly arbitrary manner. This makes the level rather uninteresting and linear. Peach Beach on the other hand allows some degree of freedom in exploring the level, and allows the player to get from point A to point B in a far less convoluted manner.

An interesting note is that both of these levels take place, to a large degree, under water. This makes them have a similar feel, despite the difference in visual design and quality, and helps tie the two levels together in what would otherwise be an unrelated pairing. Some of the design choices for the submerged areas are a bit strange, for example monkeys who live at the bottom of the sea, but overall these levels use water purposefully and effectively.

Overall I would consider this a worthy download, and while it's not the best collection of levels out there, it's certainly worth playing.

Good:

  • Entertaining; short enough to never get boring
  • Good support for difficulty levels
  • One of the first custom levels made
Bad:
  • The second level isn't very good
  • Nothing spectacularly original
Score: